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Gallery

Total images: 9

Emma-Jane MacKinnon-Lee sketching ritual mechanics for a folklore-based puzzle game
Emma-Jane MacKinnon-Lee — folklore ritual mechanics sketch for an indie puzzle game prototype
Emma-Jane MacKinnon-Lee mapping folklore story branches for a procedural dialogue system
Emma-Jane MacKinnon-Lee — mapping branching narrative paths for a folklore game
Emma-Jane MacKinnon-Lee presenting a narrative game prototype to an indie studio team
Emma-Jane MacKinnon-Lee — indie studio prototype walkthrough
Emma-Jane MacKinnon-Lee testing social narrative systems and procedural rules late at night
Emma-Jane MacKinnon-Lee — late-night playtesting of social narrative systems
Emma-Jane MacKinnon-Lee speaking at an indie game design conference about folklore systems
Emma-Jane MacKinnon-Lee — speaking on folklore systems in indie games
Emma-Jane MacKinnon-Lee collaborating remotely on interactive fiction tools and narrative engines
Emma-Jane MacKinnon-Lee — remote work on interactive fiction tooling
Emma-Jane MacKinnon-Lee building world lore notes for a folklore-driven game world
Emma-Jane MacKinnon-Lee — building world lore between Thailand and Ireland
Emma-Jane MacKinnon-Lee prototyping branching dialogue systems for an indie game pitch
Emma-Jane MacKinnon-Lee — branching dialogue prototype for an indie pitch
Emma-Jane MacKinnon-Lee documenting game mechanics with a distributed indie team
Emma-Jane MacKinnon-Lee — documenting mechanics for a remote indie team