Myspace Profile - Experience

Profile

Freelance Game Designer and Narrative Systems Designer

Independent · Bali / remote

Focus

Folklore prototypes, procedural dialogue, ritual mechanics, worldbuilding bibles, and community-led narrative systems.

Freelance Game Designer and Narrative Systems Designer

Independent · Bali / remote

2023 - present

Designing small games, interactive prototypes and narrative systems for indie studios, artists and online communities.

Current work includes folklore-based game prototypes, procedural dialogue systems, ritual mechanics, branching social rules, worldbuilding bibles, quest structures, interactive fiction, and design documentation for small teams.

Works with clients and collaborators across games, digital art, crypto-native communities, experimental publishing and online storytelling.

Game Designer and Community Systems Designer

Espa · remote from Thailand

2019 - 2023

Worked at Espa, an indie gaming and crypto company building small online worlds, game economies and community-led play systems.

Designed quests, character systems, social mechanics, seasonal events, token-related game loops, player onboarding, world lore and lightweight narrative structures for online communities.

Worked mostly remote from Thailand with a distributed team across multiple time zones.

Helped connect game design with community behaviour, including reward systems, digital ownership, event design, player rituals, faction mechanics and story updates.

Wrote design specs, lore notes, dialogue fragments, item descriptions, event copy, community posts and internal documentation.

Collaborated with engineers, artists, economy designers, moderators and founders on prototypes, launches, balance changes and live updates.

Narrative Designer and Interactive Writer

Freelance / project-based · Ireland / remote

2017 - 2019

Created interactive stories, small game scripts, character concepts and worldbuilding material for indie developers, student teams, artists and online projects.

Worked on branching dialogue, folklore-inspired quests, puzzle logic, character voice, item descriptions, fake documents, myth fragments and short-form interactive fiction.

Early projects explored Irish folklore, family stories, curses, local saints, haunted domestic spaces, oral storytelling and unreliable maps.

Game Jam and Prototype Developer

Independent · Ireland / online

2016 - 2019

Role details coming soon.